Digital Wellbeing

As adults, we understand that our wellbeing is multi-facetted. We know that leading a balanced lifestyle of regular physical activity with emotional and social connections with others helps is good for our mental, social, emotional and physical wellbeing. But what about our digital well being? And, how could unstructured and excessive gaming impact us?

Recently, the World Health Organisation included "Gaming Addiction" as an International Classified Disease, ICD-11. 

"Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behaviour (“digital-gaming” or “video-gaming”) characterised by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences."

This is exactly why we at The FUSE Cup are so passionate about helping students develop positive gaming behaviours early on. Students need to understand that excessive gaming can have long lasting negative impacts on many aspects of their lives. Through our partnerships with professional esports teams like The Chiefs, students hear first hand from professional players how excessive gaming is not only damaging but actually leads to poor performance.

We work closely with leading organisations who offer support and expertise in assisting young gamers and families who are experiencing issues surrounding excessive gaming. 

Our key partnership with Kids Helpline assists students in understanding where they can access free support services for any issues whatsoever. Anytime. Any Reason.

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All Rights Reserved

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