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About Us
The FUSE Cup is an international school-based esports competition designed to provide students with a safe, inclusive, and structured environment. The program supports positive gaming behaviours, teamwork, and digital wellbeing through supervised and age-appropriate competitive experiences.
The FUSE Cup:
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Delivers school esports competitions across the Asia-Pacific region
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Offers three age divisions: Year 5–6, Year 7–8, and Year 9–12
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Facilitates three competitions per year per division
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Provides both live and online competition formats
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Delivers online competitions supervised by participating school staff
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Operates within a safe, structured, inclusive, and values-based framework
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Maintains a Player Code of Conduct and Behaviour Management Policy
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Uses age-appropriate, non-violent, console-based games
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Promotes digital wellbeing in partnership with Kids Helpline and the Office of the eSafety Commissioner
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Is delivered by experienced educators using low-cost, plug-and-play console hardware (Nintendo Switch and Xbox)
The FUSE Cup is coordinated by highly experienced and respected educators and is committed to providing students with a positive, engaging, and rewarding school esports experience.
The FUSE Cup
The FUSE Cup
All games selected for The FUSE Cup are age appropriate and contain no violent content. Game selection aligns with the organisation’s values and those of participating educational institutions.
Competitions are delivered using a range of gaming hardware, each selected for ease of setup, minimal technical requirements, strong value for schools, and the ability to support multiple players simultaneously.
The FUSE Cup operates three concurrent age divisions: Year 5–6, Year 7–8, and
Year 9–12. Schools may register multiple teams across any division.
Within Australia, schools compete in regional, face-to-face competitions each term. Regional finalists progress to State Championship events.
State Champions may advance to an Australian Final, subject to travel considerations.

National Finals

Our Values
Joining a structured esports team or league is not intended to increase gaming time, but to support the development of balanced and responsible gaming habits. This approach differs significantly from unstructured play at home or online.
The FUSE Cup provides students with a safe, face-to-face competitive esports environment that promotes digital wellbeing, inclusion, and positive social values.
Participation in a team-based competition supports the development of important life skills, including cooperation, accountability, and working toward shared goals.
The FUSE Cup is underpinned by four core values that guide behaviour and ensure a positive, safe, and supportive experience for all participants.
Coaches, players, and parents are expected to understand and actively support these values through ongoing discussion and reinforcement during training, at home, and at FUSE Cup events.
Any breaches of these expectations are managed in accordance with the Behaviour Management System, as outlined in the Player Code of Conduct.
Further governance and compliance information is provided to schools upon confirmation of registration.
Our Values
INTEGRITY
Integrity is a core value of The FUSE Cup. Players are expected to demonstrate personal integrity and self-respect by avoiding negative self-talk, and by showing respect for opponents, their schools, and the rules of the competition at all times.
STRENGTH
Experiencing disappointment is a normal part of participation; however, players are expected to manage their responses in a positive and respectful manner. Demonstrating appropriate behaviour during both training and competitive settings supports the development of resilience and positive character.
INCLUSION
Gaming within The FUSE Cup is inclusive and welcoming to all participants. Players are expected to interact positively and respectfully during gameplay, including acknowledging opponents by wishing them “Good Luck” at the start of a match and “Good Game” at its conclusion.
TEAMWORK
Players are expected to demonstrate team spirit, encouragement, and pride at all stages of competition. Team captains hold a leadership role in fostering connection, support, and positive engagement among teammates throughout all rounds. Developing these behaviours is recognised as an important life skill.

Interested in Esports Curriculum?
Throughout our conversations with parents, teachers and school leaders across Australia and the Asia Pacific region, one of the most common questions is "Where can we find out more about Esports and are there any resources we can access?"
We have worked closely with our partners, Kids Helpline, to develop an online course for parents, teachers and school leaders.
This free online course provides a great starting point for those seeking to explore how esports can be used a mechanism to engage students, develop an understanding of their digital wellbeing and provide them with an opportunity to participate in the fastest growing STEM based industry on the planet.

Our partners at Generation Esports have arguably the best available esports curriculum in the world.
They have recently mapped this curriculum to the Australian Curriculum and have developed planning tools to help Australian teachers implement their Gaming Concepts curriculum with ease
Digital Wellbeing & Mental Health
The increasing digital demands placed on students highlight the growing importance of developing strong digital wellbeing skills. The FUSE Cup is committed to supporting students in understanding balanced screen use and promoting healthy, sustainable gaming habits.
FUSE Cup competitions extend beyond gameplay by embedding structured digital wellbeing strategies and educational resources into all events, ensuring students engage with esports in a purposeful and balanced manner.
The FUSE Cup is proud to partner with Kids Helpline, integrating wellbeing resources and access to counselling support to promote positive gaming behaviours nationwide.
In addition, The FUSE Cup works alongside student wellbeing experts and the Office of the eSafety Commissioner to educate students on safe and responsible online participation.
The organisation also collaborates with Movember to support broader conversations around mental health and wellbeing within the school esports community.

Digital Wellbeing
Esports Curriculum
Interested in Specialised Training for Players?
The FUSE Cup Training Academy provides students with access to structured esports training programs developed in partnership with VALOR. These programs are designed to support skill development, strategic thinking, and performance improvement in a safe and educational context.
Why Use The FUSE Cup Training Academy?
🎮 Expert Coaching:
Programs are developed by experienced esports coaches with strong industry knowledge, ensuring high-quality and relevant instruction.
🔬 Evidence-Informed Training:
Training approaches are informed by principles of sports science and performance development, adapted specifically for esports.
🚀 Skill Development and Progression:
Structured training tools support measurable improvement and accelerated skill progression for participating students.
🏆 Clear Development Pathways:
Programs cater to a range of goals, from recreational improvement to exploring future esports pathways.
The FUSE Cup Training Academy supports students in developing their skills responsibly while reinforcing positive gaming behaviours and balanced participation.


Esport Training Program

Need more info for your school?
Are you keen to get involved but you're not too sure how the idea of establishing esports will go down at school? You're not alone. As esports is a relatively new concept for some school leaders, many educators have asked us for assistance or documentation that they could use when presenting to their school. Below we have provided our School Info Pack for you to download and share with your school community

Need research?
Don't just take our word for it. The following reports are great tools that further justify the benefits of esports along with some amazing statistical information regarding global viewership and growing popularity.
Australia Plays 2025 - 2025 Study
IGEA and Bond University
School Info
Testimonies
Esports Research
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